That being said, Soulshape is one of the coolest abilities speaking in terms of aesthetics. It is a very nice quality of life ability though. While the additional teleport and movement speed can be useful, practically speaking, Hunters don't have too many uses for it considering we have Aspect of the Cheetah and Disengage. Additionally, every few seconds you can reactivate the teleport to continually teleport while soul-shaped. Soulshape allows us to teleport a short distance and provides a solid movement speed bonus for a short period afterward. Night Fae Hunter Signature Ability: Soulshape Spirit Attunement synergizes well with Sharpshooter's Focus due to the increased time that each conduit provides. The initial gain of Spirit Attunement is strong, but sadly it is perhaps one of the worst scaling conduits in the game. It extends Wild Spirits by 3 seconds and buffs the damage of Wild Spirits. The covenant-specific conduit for Night Fae is Spirit Attunement. Trueshot's increased Focus regen along with its reduced cast times of Aimed Shot allows us to pump out more casts than usual, proccing Wild Spirits a fair amount of times during its window. Since it is a 2-minute cooldown, it lines up perfectly with Trueshot. Depending on cadences, Wild Spirits may can be extremely strong burst damage. The fact that Wild Spirits is a 2-minute cooldown causes it to lose a bit of value as it isn't as flexible as most other Covenant options. Night Fae is Marksmanship's best all-around covenant and is by far the best covenant for cleave damage. If enemies are moved out of the circle, they will no longer take damage nor benefit from the 5% increased damage. Enemies within the circle are also marked with Wild Mark and take 5% increased damage while Wild Spirits persists. While enemies remain in the area, every damaging ability you cast causes Wild Spirits to deal nature damage to up to 5 enemies within the area (dealing damage to a single target automatically hits up to 5 targets, you do not need to hit those 5 targets). Other players are only able to see a faint visual. Wild Spirits is a 2-minute cooldown that places a fairly large area of effect at a targeted location. Night Fae Hunter Class Ability: Wild Spirits You may also find me on Twitter and YouTube. Most importantly, I wrote the Wowhead Marksmanship Hunter Guide that you are reading now! You can also find me on my Personal Hunter Discord Server, where I offer more direct coaching and advice to thousands of Hunters. I also founded and run Trueshot Lodge, the official Discord for the Hunter Community, where I always solicit and address feedback, suggestions, and comments for this guide. I have been theorycrafting, writing guides, and streaming for Hunters since 2014, as well as playing the game on a high level, with hundreds of rank 1 parses and dozens of World #1 Mythic+ runs on all 3 Hunter specs over the game's history. I'm Azortharion, hailing from the cold north of Denmark. If you are looking for information on how strong the Night Fae Covenant is for Marksmanship Hunter, as well as details on which covenant is best, please visit our Best Covenant for Marksmanship Hunter guide. We will also recommend the best soulbinds for Night Fae Marksmanship Hunter and explore how they impact your rotation, gearing, and talent builds, updated for. In this guide, we will explore what are the perks for aligning yourself with the Night Fae, explaining their Covenant Abilities and Soulbinds and how they modify and enhance your toolkit both inside and out of combat. Allegiance to the Night Fae Covenant for Marksmanship Hunter provides you with many benefits, two new active abilities, access to three soulbinds these soulbinds, and much more.
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